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📖 Reference Manual

A–Z Mouse Settings & DPI Glossary

Comprehensive definitions and technical explanations for 28+ essential terms covering sensor physics, USB polling rates, Windows OS pointer mechanics, and competitive aim metrics.

Angle Snapping

Sensor

An algorithm in optical mouse sensors that automatically straightens minor diagonal hand movements into perfect horizontal or vertical lines. Recommended OFF for gaming and graphic design.

cm/360

Sensitivity

The physical distance in centimeters required to move your mouse across your mousepad to perform a full 360-degree rotation in a 3D game.

CPI (Counts Per Inch)

Hardware

The technically accurate term for mouse sensor resolution, commonly referred to as DPI. Represents coordinate counts registered per linear inch.

Debounce Time

Hardware

The delay (in milliseconds) a mouse microswitch waits before registering another click to prevent accidental double-clicks caused by metal leaf vibration.

DPI (Dots Per Inch)

Hardware

A measure of mouse spatial sensitivity indicating how many pixels the cursor moves on screen for every inch of physical mouse movement.

eDPI (Effective DPI)

Esports

A calculated metric (DPI × In-Game Sensitivity) used to compare the true sensitivity of players using different hardware DPI values in a specific game.

Enhance Pointer Precision

Windows OS

Windows built-in mouse acceleration feature that changes pointer travel distance based on how fast you move your hand rather than pure physical distance.

Friction (Static vs Dynamic)

Mousepad

Static friction is the initial force required to start moving the mouse from a standstill; dynamic friction is the resistance felt while the mouse is continuously moving.

HID (Human Interface Device)

USB

A standard USB protocol specification allowing mice, keyboards, and game controllers to send input packets without custom third-party drivers.

Inches/360

Sensitivity

The imperial measurement equivalent of cm/360, measuring how many inches of desk travel rotate the in-game camera 360 degrees.

Interpolation

Firmware

Software-generated artificial coordinate counts added when a mouse sensor is pushed past its native optical resolution. Can introduce jitter and inconsistency.

IPS (Inches Per Second)

Sensor

The maximum speed a mouse optical sensor can accurately track across a surface without losing tracking or spinning out (e.g. 650 IPS).

Jitter

Sensor

Erratic cursor shaking or pixel stutter caused by dust on the sensor lens, an incompatible mousepad surface, or extreme DPI settings exceeding sensor stability thresholds.

Lift-Off Distance (LOD)

Sensor

The vertical height (usually 1 mm to 2 mm) at which the optical sensor stops tracking movement when the mouse is lifted off the mousepad.

Main.cpl

Windows OS

The direct executable shortcut command to open the legacy Windows Control Panel Mouse Properties dialog box.

Motion Sync

Sensor

A PixArt sensor feature that synchronizes sensor coordinate capture events with USB polling intervals, resulting in smoother motion at a slight 0.5ms latency cost.

Mouse Acceleration

Input

A non-linear input behavior where cursor distance increases exponentially based on hand velocity rather than physical travel distance.

Mouse Skates (Feet)

Hardware

The smooth pads on the underside of a mouse made from virgin-grade PTFE or glass that minimize friction against the mousepad.

Notch 6/11

Windows OS

The neutral middle setting on the classic Windows Pointer Speed slider that provides an unscaled 1.00x multiplier with zero pixel skipping.

Onboard Memory

Firmware

Internal flash storage inside a mouse microcontroller that saves DPI stages, polling rates, and button bindings directly onto the device.

Pixel Skipping

Display

A visual artifact where the cursor jumps across screen pixels instead of moving smoothly, commonly caused by setting Windows pointer speed above 6/11.

Pointer Lock API

Web API

A browser standard that locks the cursor within the viewport and provides raw, boundless mouse delta coordinates (dx, dy) for 3D games.

Polling Rate (Hz)

USB

The frequency in Hertz (times per second) that a mouse reports its position data to the computer CPU (e.g. 1000 Hz = 1 ms interval).

PTFE

Materials

Polytetrafluoroethylene (Teflon), a low-friction fluoropolymer used to manufacture high-performance mouse feet.

Raw Input

Engine

A programming API method where games read coordinates directly from mouse hardware, bypassing Windows pointer speed and acceleration curves.

Sensor Smoothing

Sensor

Microcontroller filtering applied at high DPIs to reduce jitter by averaging recent coordinate counts, which adds 2–6 ms of input latency.

Spin-Out

Sensor

A tracking failure where a sensor fails to register an ultra-fast swipe, causing the in-game crosshair to violently snap toward the floor or sky.

Yaw

Game Engine

The horizontal angular degree multiplier applied by a 3D game engine for every incoming coordinate count (e.g. 0.022° in Source Engine).