A–Z Mouse Settings & DPI Glossary
Comprehensive definitions and technical explanations for 28+ essential terms covering sensor physics, USB polling rates, Windows OS pointer mechanics, and competitive aim metrics.
Angle Snapping
SensorAn algorithm in optical mouse sensors that automatically straightens minor diagonal hand movements into perfect horizontal or vertical lines. Recommended OFF for gaming and graphic design.
cm/360
SensitivityThe physical distance in centimeters required to move your mouse across your mousepad to perform a full 360-degree rotation in a 3D game.
CPI (Counts Per Inch)
HardwareThe technically accurate term for mouse sensor resolution, commonly referred to as DPI. Represents coordinate counts registered per linear inch.
Debounce Time
HardwareThe delay (in milliseconds) a mouse microswitch waits before registering another click to prevent accidental double-clicks caused by metal leaf vibration.
DPI (Dots Per Inch)
HardwareA measure of mouse spatial sensitivity indicating how many pixels the cursor moves on screen for every inch of physical mouse movement.
eDPI (Effective DPI)
EsportsA calculated metric (DPI × In-Game Sensitivity) used to compare the true sensitivity of players using different hardware DPI values in a specific game.
Enhance Pointer Precision
Windows OSWindows built-in mouse acceleration feature that changes pointer travel distance based on how fast you move your hand rather than pure physical distance.
Friction (Static vs Dynamic)
MousepadStatic friction is the initial force required to start moving the mouse from a standstill; dynamic friction is the resistance felt while the mouse is continuously moving.
HID (Human Interface Device)
USBA standard USB protocol specification allowing mice, keyboards, and game controllers to send input packets without custom third-party drivers.
Inches/360
SensitivityThe imperial measurement equivalent of cm/360, measuring how many inches of desk travel rotate the in-game camera 360 degrees.
Interpolation
FirmwareSoftware-generated artificial coordinate counts added when a mouse sensor is pushed past its native optical resolution. Can introduce jitter and inconsistency.
IPS (Inches Per Second)
SensorThe maximum speed a mouse optical sensor can accurately track across a surface without losing tracking or spinning out (e.g. 650 IPS).
Jitter
SensorErratic cursor shaking or pixel stutter caused by dust on the sensor lens, an incompatible mousepad surface, or extreme DPI settings exceeding sensor stability thresholds.
Lift-Off Distance (LOD)
SensorThe vertical height (usually 1 mm to 2 mm) at which the optical sensor stops tracking movement when the mouse is lifted off the mousepad.
Main.cpl
Windows OSThe direct executable shortcut command to open the legacy Windows Control Panel Mouse Properties dialog box.
Motion Sync
SensorA PixArt sensor feature that synchronizes sensor coordinate capture events with USB polling intervals, resulting in smoother motion at a slight 0.5ms latency cost.
Mouse Acceleration
InputA non-linear input behavior where cursor distance increases exponentially based on hand velocity rather than physical travel distance.
Mouse Skates (Feet)
HardwareThe smooth pads on the underside of a mouse made from virgin-grade PTFE or glass that minimize friction against the mousepad.
Notch 6/11
Windows OSThe neutral middle setting on the classic Windows Pointer Speed slider that provides an unscaled 1.00x multiplier with zero pixel skipping.
Onboard Memory
FirmwareInternal flash storage inside a mouse microcontroller that saves DPI stages, polling rates, and button bindings directly onto the device.
Pixel Skipping
DisplayA visual artifact where the cursor jumps across screen pixels instead of moving smoothly, commonly caused by setting Windows pointer speed above 6/11.
Pointer Lock API
Web APIA browser standard that locks the cursor within the viewport and provides raw, boundless mouse delta coordinates (dx, dy) for 3D games.
Polling Rate (Hz)
USBThe frequency in Hertz (times per second) that a mouse reports its position data to the computer CPU (e.g. 1000 Hz = 1 ms interval).
PTFE
MaterialsPolytetrafluoroethylene (Teflon), a low-friction fluoropolymer used to manufacture high-performance mouse feet.
Raw Input
EngineA programming API method where games read coordinates directly from mouse hardware, bypassing Windows pointer speed and acceleration curves.
Sensor Smoothing
SensorMicrocontroller filtering applied at high DPIs to reduce jitter by averaging recent coordinate counts, which adds 2–6 ms of input latency.
Spin-Out
SensorA tracking failure where a sensor fails to register an ultra-fast swipe, causing the in-game crosshair to violently snap toward the floor or sky.
Yaw
Game EngineThe horizontal angular degree multiplier applied by a 3D game engine for every incoming coordinate count (e.g. 0.022° in Source Engine).