Counter-Strike 2 Mouse Sensitivity & eDPI
Calibrate in-game sensitivity, compute accurate eDPI, and measure physical 360° turn distances using verified Source 2 (Valve) input scaling.
Sensitivity & Turn Distance
Calculation uses official Valve Source 2 engine constant: m_yaw = 0.022 degrees per pulse. Verified with raw input enabled.
2. Counter-Strike 2 Mouse Input Architecture
Counter-Strike 2 inherits the legendary Source engine input architecture. Mouse sensitivity directly multiplies raw hardware counts by the engine m_yaw constant (0.022 degrees per count).
3. CS2 eDPI & Sensitivity Formula
In Counter-Strike 2, your effective sensitivity (eDPI) represents the true product of your hardware optical sensor resolution and in-game sensitivity slider:
For example, 800 DPI × 1 Sensitivity = 800 eDPI.
4. Physical 360° Turn Distance
Physical turn distance (measured in cm/360 or inches/360) is the ultimate metric for muscle memory synchronization. It calculates the exact mousepad width required to complete a full 360-degree rotation.
5. Technical Methodology & Precision Data
Counter-Strike 2 FAQ
Common questions about mouse sensitivity and DPI in Counter-Strike 2.
What is the standard DPI for Counter-Strike 2?
How is CS2 eDPI calculated?
How do I convert CS2 sensitivity to Valorant?
高精度マウスツール一覧
競技ゲームの感度移行や振り向き距離の精密キャリブレーションに特化した各種ツール。